Flying Fries
Discord
Flying Fries
Discord

CHANGELOG


2.1
- New livery: "Hot Rod"
- New cargo pod attachment + camping kit (with campfire and guitar song!)
- New FUEL page on the EFB with precise refueling action
- New aerobatic smoke colors: purple, black, grey, teal
- Aerobatic smoke can now be activated with the "SMOKE TOGGLE" keybind
- Fixed blue aerobatic smoke color
- Fixed OAT display on MFD + addded choice for °F or °C unit in EFB/Setup page
- Improved prop blur textures for all liveries
- New VFX: Water and dust thrust effect
- New VFX: Exhaust pipes can produce backfire (+ explosion sound effect)
- Improved VFX: Exhaust black smoke only visible in the first minutes of the flight
- Updated PDF manual with new features and new LVars
2.0
- Propeller side blur texture added
- Refactoring of all code
- 3D model refined (smoother edges)
- A lot of new meshes (interactive and visual parts)
- Re-optimized all UV maps
- All 3 liveries completely reworked (incl. emissive paint)
- Emissive paint visible in MP
- Complete auto pilot with NAV (1, 2, VOR/ILS, GPS), APPR, HDG, FLC, VS, ALT, etc.
- New sound pack created with wwise: unique engine sound and a ton of new effects
- Noise reduction headset added in the aircraft. And yes, it works!
- New system on Sea Monster to operate the landing gears
- Brakes now visible on Sea Monster
- Parking brake added to Sea Monster and it shares the same lever (skull) as the water rudders
- Engine and propeller use the new simulation model
- Some options are now persistent
- All animations play smoothly with either scroll or click inputs
- Windshield is now affected by icing
- Windshield deicer included (with glowing texture, animated fan and sound!)
- Flight controls and instrument needles vibrations
- HSI compass no longer drifts
- Flaps and landing gears are now operated by hydraulics (require engine RPM)
- Flaps retractor still works as expected: instantly! (so it is now necessary for short landings)
- New animations for all existing objects (sunglasses, carabiner, etc.)
- Checklists are now interactive: items highlight and custom cameras
- New VFX: Wingtip vortices + contrails
- Completely replaced VFX: heat blur, black smoke
- EFB includes a lot more options and info (incl. reference speeds)
- New MFD page: wind direction + speed and relative orientation
- PBR materials (surface imperfections) on all screens
- Starter button is easier to operate
- New mechanical fuel pump driven by the engine
- Updated user manual
- "Mini-game": hit the transmission shaft when it makes noises!
- Better fries (more and prettier!)
- Better battery switch lid design and logic
- Minor fix to DME HTML gauge
- 20% file size reduction thanks to various optimizations
- Removed GTN 750 (wrong aspect ratio, integration was not optimal)
- Removed French support (manual and captions)
- Removed all copyrighted decals/logos (sorry)
1.2.1
- Support for GTN 750 add-on
- multicolor aerobatic smoke (multiplayer behavior is not consistent though)
- Sea Monster: Anvil anchor
- Sea Monster: Added custom water sprays
- Startup smoke
- Wheels rotate when slightly immegered while flying over the water surface (Jonx <3)
- Include "Better Cameras" mod by Archer734 from flightsim.to
- FIX: Tablet screen on LODS 1, 2, 3 (both variants)
- FIX: Bug with autoremount behavior on water > now, only works on solid ground
- FIX: Prop_Axis animated + visible on all LODs - both variants
- FIX: Visual glitch with the bike frames on the Sea Monster
- FIX: PBR texture nodes for both LOD3 variants are now more accurate
1.1
- Scrapyard Sea Monster: Float variant (with 4 sets of LODs)
- New feature: emissive liveries > bound on Taxi Lights + new switch toggle
- New livery included: "dia de los muertos"
- Updated existing "Rusty Baron" and "Enzo" liveries with exterior emissive details
- Exhaust smoke improved: longer, better fade-in, fade-out, size variation, etc.
- Prop pitch blades orientation animation
- VR zoom
- Adjustable volume for COMS and NAVS
- Increase max light for glareshield and panels
- Improved "no stroboscopic" effect mode for the propeller
- All electronic and warning sounds are linked to "AUDIO PANEL" breaker. If the overspeed warning annoys you, you know what to do ;)
- Reworked all landing effects on all surfaces: for wheels, floats and wing tips
- Reworked all LODs to take into account tablet position even if viewed from far away
- Minor adjustment to flight dynamics (rudder efficiency increased by 10%)
- Minor adjustment to environment occluder
1.0
Initial release

RESOURCES


THE SCRAPYARD MONSTER

In 2021, Aston Martin starts producing a very limited number of its brand new hypercar: The Valkyrie. It is powered by a Cosworth RA engine: the most powerful atmospheric V12 engine ever made. It's a lightweight engine of barely 200 kgs (450 lbs) that delivers up to 1,000 hp.

The Scrapyard Monster is a seriously fun and fictional aircraft. It was born from the question: What if a crazy aeronautical engineer found a brand new Cosworth RA engine and decided to visit a scrapyard to find the rest of the parts he needed? Not with the goal of building a car, but a lightweight, overpowered, ridiculously unsafe, aircraft abomination!

This is a hypothetical result: an airplane with a power-to-weight ratio twice that of a Spitfire! You can take off and land from a helipad or the roof of most buildings. You can choose if you want to fly low and slow (down to 60 knots) or high and fast (over 200 knots). And it's not only here for the joke: The Scrapyard Monster is equipped with all the features and systems you could ever wish for, and even more...

Released on: 2023-05-31
Version: 2.1
Resources

KEY FEATURES

  • Highly detailed 4K PBR textures.
  • Modern engine/propeller simulation.
  • Custom sound pack including the Cosworth RA engine's unique sound.
  • Dual VOR navigation (with ILS), ADF, GPS.
  • Garmin Aera 500 included.
  • Custom autopilot with all the features: NAV1, NAV2, HDG, GPS, APPR, VS, FLC, ALT, etc.
  • 2 variants included: Bush Monster and Sea Monster (on floats).
  • Extreme STOL and aerobatic capabilities.
  • Droppable ballast that greatly affects the performance of the beast.
  • Automatic flaps retraction + automatic ballast remount to assist your helipad landings!
  • Custom needle and screen gauges (with power/torque display and live fuel calculations).
  • Custom effects (various engine smokes, heat blur, contrails, wingtip vortices, water spray, etc.)
  • Aerobatic smoke (5 independent and customizable multi-color smoke emitters).
  • Complex interior lighting with several options and dimmers.
  • A miniature sun as the landing light!
  • Emissive paint effect that works in multiplayer.
  • Cargo Pod mountable with deployable camping setup.
  • 4 liveries (for each variant) included.
  • 4 LODs for performance optimization.
  • Tons of options, easter eggs, interactions.
  • Complete and interactive in-game checklists.
  • Very detailed and illustrated PDF manual.